To build roads, to place them filling provides a good living.
Gamer, as a wise ruler will seek prosperity of their holdings. Interface toys made quite deliberately, so will not cause any difficulties, and it can be considered a clear and even friendly.Ī special pride of the developers is a constructor that lets you create amazing model spaceships. Gamers expect an exciting battle with the enemy, accompanied by beautiful special effects and an original soundtrack. Politics and diplomacy is a secondary matter, but it is necessary if you want to achieve good results and become a powerful ruler. The main objective of the game is to capture new territories and warfare, seizure of territories, or to reflect the enemy attacks. Events occur in real time and require gamers maximum concentration and composure. As I play Star Ruler 2 and work with the combat systems, I have had. "Star Ruler" - a very interesting space strategy, which many galaxies are randomly generated. If it isn't in the above list, I probably tried it, but didn't spend more than 20 hours on it.The new space strategy with randomly generated galaxies, extensive capabilities, spectacular fights and a unique system of development. Unfortunately for myself, I buy every 4x on the market, some even in the Early Access stage. Or just automate everything and see how things go. Or you can save yourself micromanagement woes, while leading a war. So you can put everything on auto, and just go pilot the Enterprise and discover new worlds. Star Ruler 3.99 USD Armada 2526 2.99 USD Galactic Civilizations Complete Pack 6.24 USD Sins of a Solar Empire: Rebellion 13.59 USD. But the main selling point is that eveything in your empire has a personality and can be managed either directly, or automated. Research, management and ship customization(not very good ship customization though). Original ship design mechanics, but they quickly become repetitive and abusable.ģ.Distant Worls - huge, sprawling empires. Some people call it the Total War of space 4x.Ģ.Star Ruler 2 - interesting diplomacy and planet management, OKish warfare, somewhat boring research. Great setting with very MoO-esque races, each with very distinctive gameplay. Minimalistic strategic play, lots of options, lots of ships, focus on war, but interesting diplomatic system as well. Other decent games, that are not quite similar to MoO2, but have at least some of the things you seek, and managed to engage me:ġ.Sword of the Stars(Complete). I'd say that the planet management is actually much better actually.ġ.Lack of truly huge maps, if you're the kind of person that likes seeing war between many huge empires.Ģ.AI players go absolutely berserk if it perceives you to be over-expanding.ģ.AI likes to take advantage of any weakness it sees, and will attack you at some point if it thinks it has a chance.Ĥ.The "random encounters", while a good idea, are so few in numbers they become repetitive immediately.ĥ.The ground combat is lackluster and takes too much time. Ship customization, planet building, etc. It is very similar to MoO2 in almost every respect. Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+ Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves). I love that game to bits, but there's got to be somebody out there doing it better by now, isn't there? Decent Diplomacy- I know Crusader Kings II: In Space probably isn't realistic to hope for, but I still want it. If the best game simply demands a good computer, so be it, but I'd love to be able to play this on a crummy bargain laptop if possible. Low system requirements- the lower the better. Gal Civ III looks great at this, but for all I know, everybody does this now. If I could build a visual Star Destroyer analog, I'd be one happy galactic despot. Customization- I love designing my ships, designing equipment/loadouts is fine, but the more the merrier. Real time ship combat is ok, but I want turn based "strategic" play. Turn based- I'm just not a fan of real time when I'm trying to get my Palpatine on. Let's say I'm in the mood to chain myself to a computer and not move for several hours like I do whenever I play Master of Orion 2: What's the best modern equivalent that does the following: I've been seeing a lot on Galactic Civilizations III, but the thread has a lot of other games being mentioned that I've never heard of.